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Server AdminBot Information, news, feedback and updates in regards to the AdminBot (Jessica) |
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19-06-18, 08:54 PM | #21 | |
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As you noticed, my score with 1 hour spent on server is not very adequate due to short time counted in. You're right about the equation - this will be probably edited soon, as soon as there are some adequate data. I haven't have much time today to play TBH to make the statistics a little bit more adjusted. For only 1 hour you can't look at the scores as they are not precise and representative at all. However about the 'slower-more tactical' -> what I said was mainly aiming at random public players, as it is from my 'admin experience' where usually rambos are running, more advanced players are moving much slower. This is what I wrote about and meant in that post. Probably the equation should give a weight of 20 instead of 5 to the time spent on servers, which would allow you to have 1 death per 5 hours instead of 1 death per 20 hours
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19-06-18, 09:55 PM | #22 |
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He does have 19 penaltys already after 5 hours so it's normal it's low.
But like i said: Example: Every 5 hours jess allows 1 death. you play total 8 hours and you have 3 deaths, jess only count 2 You play 11 hours still have 3 deaths jess only counts 1 And so on. So your profile still say 3 deaths but jesss only counts 1 in the qoutation. No need for a reset and then you can work to it to work harder next time, if jess takes 1 penalty after 5 minutes, you can still get the 100%.
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19-06-18, 10:12 PM | #23 | |
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Also, half of my 19 penalties are from RJ blitzing through tangos after I died during a training round. Before I could tell him to stop he had shredded a line of tangos. He thought the round was essentially over because I was going to vote a restart. Then we had to leave before the required 20 minutes that would have let some of the penalties burn off. I had not told him yet about the penalty equation and that both of our penalties count on a single IP. I probably played 50 or more maps today and died about every 5th map. I was playing well, in general.
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired Last edited by SAS_Random; 19-06-18 at 10:17 PM. |
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19-06-18, 10:12 PM | #24 | |
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S=100% - (D+P)/(5*T) S - Score D - Deaths P - Penalties T- Time spent (in hours) If the option with 5 * T , then it allows 1 death per 20 hours to still have 99% as Score When it comes to public players, newbies in the game - usually not :P believe me Also, I didn't mean your case, as yours is very individual as you use the same IP with RJ, so it's very diffrent than the public players
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~|SOG|KeeRIeS Last edited by KeeRIeS; 19-06-18 at 10:43 PM. |
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19-06-18, 10:24 PM | #25 | |
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19-06-18, 11:24 PM | #26 | |
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I think we will never please anyone when we get this launched. I am glad the BETA is currently allowing us to try different concepts and calculations. However, I fear we may never strike the balance.
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20-06-18, 11:00 PM | #27 | |
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1) Bot still continues to deduct one point per 5 mins for any penalties you receive in the server unless you exceed 10 points. 2) Scoring system is now calculated as per the original formula, but this time per gaming session. To explain: OLD CALCULATION - All time spent on servers / All deaths and penalties = score, and calculated from player totals every 3hrs. NEW CALCULATION - Total time on gaming session / gaming session deaths and penalties only = score %. This is then averaged out to give you the total. This information is updated automatically without the need for a game / round.
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