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29-07-18, 11:13 AM | #81 |
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I really like the "last session" idea.
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired |
04-08-18, 08:17 PM | #82 |
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Added now the ability to see the time a player is most online from our database.
This helps you have an idea of when your friends generally play in our servers The information is added to your profile. Hope it helps!
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05-08-18, 02:50 AM | #83 |
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How about putting that info all on a timeline with names under the specific hours, so we can tell at a glance the names of those keeping similar patterns?
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired |
05-08-18, 09:20 PM | #84 |
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great idea, will take a little work short of putting it in a table.... but will get that added soon
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06-08-18, 11:15 PM | #85 |
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The link you posted earlier was good. Is there any chance that community members will be added, so we can see, in one place, what time we are likely to find specific people?
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired |
07-08-18, 12:06 AM | #86 | |
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Quote:
Sent from my SM-G950F using Tapatalk
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03-09-18, 02:48 AM | #87 |
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Look at these stats and see if it makes sense...
Name Gaming Time Last Seen P D K A Score 1 Hailerer Germany 2hrs 54mins 8 hours ago 10 6 22 52 88.7% 2 SAS_Random United States 3hrs 0min 14 hours ago 4 1 8 26 85% It seems that I played cleanly, but did not score above 90% The only penalty I took was a bad c2 charge that killed someone away from the team. Other than that, no penalties for a long time. I killed only 8 suspects in 3 hrs. That's a ton of restraint on my part ;-) yet I have nothing to show for it. It seems odd. That's all. As leader, I used less lethal to subdue the suspects and ordered the arrests, but did not actually put the flex cuffs on. So, if I steal as many arrests as possible, I will do better?
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired Last edited by SAS_Random; 03-09-18 at 02:51 AM. |
03-09-18, 05:21 AM | #88 | |
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Quote:
A few months back I added an additional parameter that gives you a better score for incapacitated suspects opposed to killed. The arrests has nothing to do with the stats calculation. Sent from my SM-G950F using Tapatalk
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03-09-18, 11:29 AM | #89 | |
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Quote:
I would think that using LTL would assure me of 100% since I can't incapacitate or kill suspects... I only died one time in 3 hrs....so that's a lot of missions and a lot of success. I'd be interested to find out what I'm doing wrong, because all I'm doing is following proper rules of engagement.
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SAS_Random Lt.Col 22nd SAS Elite Virtual Regiment Commanding Officer--Retired |
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03-09-18, 02:22 PM | #90 |
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I think we digging too deep with adding those bot rules. Dug up so hard that people are not even joining it and honestly with that last add where score counts as only if there more than 1 player. On one side its totally understandable as it push you for coop game play and that is very good thing. On other side since there not many players playing it and even less playing on vanila PRO server. Most of times I played alone and if be in top of score board somehow motivated me now just having no joy playing. I really do hope that Ready or Not will bring not just new players but old friends also ))
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