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06-05-18, 10:32 AM | #1 | |
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Lots of great points, and I quoted the portions that really stand out for me about the need for mirroring. Proper flash bang placement will blind any suspects focused on your entry point (in general, near the doorway and not bounced hard off the door) . The team uses those few seconds to dominate the room by getting to the corners and covering the middle. CS gas should go middle if possible and not close to the door so your team does not have to even wear a mask. Once CS goes in and you count down 5 seconds before entry, the gas is dispersed, the suspects are choking, and your team can walk in and get compliance. If you want to be concerned about mirroring, he hit the major issue with it. The team is most vulnerable when it's not moving. Often we have small teams on the server 2-3 and if one is mirroring there is often a direction not being covered. Also Orion mentions mirroring if suspects have not been alerted. The game does not behave with any realism and allows for mirroring of every door. Again, in general, the time and place to mirror is all exterior doors prior to initial entry into the structure and mirroring until first contact. Gunfire and/or yelling compliance for the first time should end the use of the mirror. If you want to take additional liberty and use mirror more, try to maintain a bit more realism with it and perhaps begin on each floor/level with the optiwand until you have first contact on that specific floor. What is annoying is bang and clear a room, then the next door in the same hall gets mirrored and another bang and clear is ordered. That is soooo silly. Wand both rooms, then bang and clear both rooms together if you have the numbers. It's truly FUN to play the game as tactically accurate as possible.
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