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Old 03-06-18, 08:05 PM   #1
Columbo
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Well, Random was suddenly kicked during a round where he did no unauthorized kills (or other penalties).
By the way, this happend 1h earlier at 1:12 PM (13:12) GMT on the SOG COOP server TSS (Swat4X) on DuPlessis.
I did not see any warnings before, as well. So this was a little weird.
Maybe there was a "little" lag between penalty and actions taken?

Generally i appreciate this system and the intention behind it.

Maybe you should make more transparent to players when they get points, and how many they already have. Maybe display the penalty points via server message or in the personal forum account for example, idk.

And could you explain the session system again? Im not sure i quite get it yet.
When does a "session" end? When the server is restarted, when the player leaves or after a certain time?

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Old 03-06-18, 08:25 PM   #2
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Quote:
Originally Posted by Columbo View Post
Well, Random was suddenly kicked during a round where he did no unauthorized kills (or other penalties).
By the way, this happend 1h earlier at 1:12 PM (13:12) GMT on the SOG COOP server TSS (Swat4X) on DuPlessis.
I did not see any warnings before, as well. So this was a little weird.
Maybe there was a "little" lag between penalty and actions taken?

Generally i appreciate this system and the intention behind it.

Maybe you should make more transparent to players when they get points, and how many they already have. Maybe display the penalty points via server message or in the personal forum account for example, idk.

And could you explain the session system again? Im not sure i quite get it yet.
When does a "session" end? When the server is restarted, when the player leaves or after a certain time?

Greetings
There is indeed a lag between player points being awarded and action taken. This can be reduced but sadly increases server load. Please however be assured the fairness of the points allocated is reliable. The reason for the delay is an example like follows;

Player is already on 2 points, then kills two suspects unauthorised, then a third within quick succession. This results in the potential for another 4 points being allocated (as due to quick succession, bot allows tolerance of the two killed together). Immediately after, they kill a hostage. The player would normally be warned at 4 point interval, however due to the quick succession of 4 points plus 3 for hostage kill, the warning is skipped and the player is warned second time.

This can therefore happen and result in a player being kicked only after one warning due to the late delay.

In regards to the points allocation, everytime a player joins a server, the counter resets (providing it is not immediate). There is a expiring time before the counter is reset after the player leaves. Examples;

Player joins at 12.30PM... They leave at 3.30PM. Ten points tolerance applies for the whole of this time.

Player joins at 1PM. They get kicked at 2.10PM for 10 points. They immediately rejoin the server. The 10 points still apply until the player leaves again.
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Old 03-06-18, 11:28 PM   #3
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I would take under consideration not counting the unauthorized shooting as the penalties for auto-warns and/or kicks/temp bans. As far as Jessica is only Jessica, she can't know if the shooting was just a mistake or on purpose. As far as shooting civilians or teammembers is much often on purpose and those rule violations are usually more serious. However, shooting unauthorized is more like a mistake, game bug or just depends on the time of reaction, while the suspect stops aiming and starts running just before the player shoots.

Shooting unauthorized should be rather a violations penalized by human being who can judge if the shooting is on purpose or not. Even if the player gets not so many points for such violation, they damage the statistics but also can cause a kick or temp ban for players playing like 10 maps in one session, just like Random mentioned.

I had opportunities to experience the 'suspects changing their mind so fast' and get the penalties for nothing to be honest. Also, I've seen some players getting those penalties in such cases.

To sum up, I am totally happy for Jessica taking action in case of killing civilians or teamkilling (would also be good to have her reacting on teamspray or teamshoot like with LL weapons as those are the main things done by really bad players - I know this is a way harder to do as the chatlogs doesn't show that). However there are still some rule violations that really requires Admins with eyes and human brain and can't be penalized by any automated bot. There are still some parts when an active admin is needed and maybe rather some 'admin calling system' would be better than Jessica - at least in some cases.

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