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Old 02-01-19, 05:27 PM   #3
Castner
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At the moment its set for release in Spring but considering their is no specific date yet, its questionable.. Maybe set for a delay? Who knows with these small teams. If it is on time than I can only imagine they'll already be in the beta phase or coming in to it? Also, they wont be releasing for pre-order.

At the moment its set for release in Spring but considering their is no specific date yet, its questionable.. Maybe set for a delay? Who knows with these small teams. If it is on time than I can only imagine they'll already be in the beta phase or coming in to it? Also, they wont be releasing for pre-order.

EDIT

I managed to find a FAQ sourced from the GTFO Discord server


Quote:
1) When will GTFO be released?
Spring 2019. That means March at the earliest. That's as specific as we can be right now.
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2) What will GTFO cost?
GTFO will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck.
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3) What is the minimum/recommended PC specs for GTFO?
We are confident that GTFO will be well optimized and not demand too much of your computer. In any case, GTFO is not meant to be a ultra high requirement, "benchmark test" sort of product. The development team uses computers from around 2014-2015 to play the unoptimized development version of the game and even capture trailer video footage (Intel i7 4790, GeForce GTX 970, 16 Gb RAM.)
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4) Will GTFO have feature "X"? (E.g. SLI support, dedicated servers, character customization)
We encourage you to ask in the forum - but before that, please ask yourself: Do you know many other FPS games that have this feature and are developed by a team of less than 10 people? If the answer is no, please calibrate your expectations accordingly.
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5) Will GTFO come to platforms other than PC? (E.g. XBOX, PS4, Switch, Linux)
GTFO will come to PC first. Any publication that claims that GTFO will come to any other platform than PC is misinformed; the development team is too small to pull off a simultaneous multi-platform release. If the PC version is successful enough, we would absolutely love to put out GTFO on other platforms as well.
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6) Will there be a GTFO beta?
Probably, yes. If you want to be part of it, become a 10 Chambers Ambassador by signing up to our Ambassador program on our website.[www.10chambers.com]
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7) Will you be able to play GTFO alone?
It might be technically possible to play GTFO alone - however, at this point we can't promise that it will present a fair challenge. GTFO is designed from the ground up to be played with at least one other human player - and if we were to also make it balanced/fun to play solo, it would almost be like making an entire second game. We are a small team, and we focus our efforts on making GTFO the most awesome co-op experience there is.
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8) Will there be bots to fill out teams of less than 4 players?
No. What you will expect of teammates when playing GTFO, no bot can do. Creating sufficiently qualified bots would require a lot of work - it probably wouldn't turn out that great anyway and in the end it would only serve the ability to play the game in a way that it isn't even intended to played (alone).
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9) What game engine is used to develop GTFO?
GTFO is made with UNITY.
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10) Will GTFO support mods?
No, not at release - but it could possibly be added at a later date.
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11) Will there be DLC or microtransactions in GTFO?
We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO.
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Last edited by Castner; 02-01-19 at 05:27 PM.
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