If I play a dozen maps, I probably take down 2-3 of the 14-15 suspects. Of those 2-3 that I drop, 1-2 is incapacitated and 1-2 is neutralised. About every other round, the game gets one of those situations wrong for a number of reasons. So about every 10-12 maps, I'll be accumulating enough points to be kicked.
It gets more frequent when there are players using LTL shotguns or pepper balls, because if I shoot suspect that was also hit with a pepperball and drop him, the game finds the action of incapacitating him as wrong even though I made the same decision the pepperball shooter did at the exact same time he did. The game considers him under the influence of pepper balls and should not be shot.
I also don't drop runners...I shoot them once in the leg so I can catch up to them and beat the crap out of them ;-)
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SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
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