I'm almost always the fatty with heavy damage output.
In coop, I'm able to take hits and increase my options for making an arrest instead of having no choice and shoot to kill (although, if I have to, I will take out suspects with deadly precision).
In PVP, the damage absorption allows me to counter-attack and eliminate opponents even if they get the first shot. The lowered movement speed does limit some tactical options I have in the field, but that just means I have to plan ahead a bit more and consider my positioning carefully.
In COOP, I bring a varied set of tactical gear, while in PVP I prefer some more utility to throw at my enemies. (Of course, in COOP I adapt to whatever tactic we're discussing as a team, but this is my preferred kit.)
You'll notice that even in PVP, I'll always bring a non-leathal weapon. After all, even if a bullet is a perfectly acceptable solution, it is just so much more fun to actually arrest your opponents, knowing they have to just sit there and watch it happen, feeling utterly defeated.
For
COOP:
Colt M4A1 Carbine, either
FMJ or
JHP based on whether mission briefing indicates armoured suspects.
Taser Stun Gun
2x
Flashbang, 1x
Pepper Spray, 1x
Door Wedge, 1x
Optiwand
C2 Explosives
Helmet &
Heavy Armor
For
PVP:
Colt M4A1 Carbine, either
FMJ or
JHP based on expected armor on opponents.
Taser Stun Gun
2x
Flashbang, 2x
Stinger, 1x
Pepper Spray
C2 Explosives
Helmet &
Heavy Armor