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SAS_Random
12-03-18, 10:47 PM
Helmet, No Armor
Breaching Shotgun
UMP45, FMJ on Automatic
1911 JHP
Flash Bangs x3
CS x1
Door Wedge x1

If alone, I take C2 and drop the wedge to add an extra flash or gas.

I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.

Anyway, there's a glimpse into my "Random" Thoughts on kit selection.

Biodome
13-03-18, 05:26 AM
I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.

I use similar reasoning myself. Though last night we went full less lethal just to try for a few 100s. (I think SpyInBlack has a screenshot of how that went :D)

My standard equipment for Co-op is this:
Primary: Silenced MP5 in burst mode
Secondary: Tazer
Tactical: 3x Flashbangs/CS Gas (depending on the map, I may vary the quantity of Flashes/CS), 1x Optiwand, 1x Door Wedge.
Breaching: C2 charge
Armour: Helmet/Gas mask (depending on the map), light armour.

Orion
13-03-18, 07:14 AM
Nice thread

Using Vip loadout as following

Mp5 SD
9mm FMJ

2 Stings
1 flash
1 gas
PepperSpray

Gasmask
Heavy armor

This kit is what I think works best for me as you can work from distance and at same time rush to vip

Recently got into coop mode and found my kit

M4 super shotgun with Buckshot
9mm with FMJ

3 flash
PepperSpray
wedge/flash

Helmet
Heavy armor

Different kit compared to vip but since here you playing against AI that is not that smart, but sometimes have quicker reaction to shoot. Ill better go with headprotection and flashes to blind them while clearing rooms. As flash works against any AI in this game. SemiAutomatic shotgun is so effective that I fell in love with it :)

Ninwes
13-03-18, 07:46 AM
For me it's dependable on the sittuation

Coop Always:
Gasmask
Medium Armor
C2
Wedge (atleast 1)

Coop Changeable:
Beanshotty or 9mm Silenced
Glock or Taser
CS Nade or Flashbang
Pepperspray or Mirror

Coop TSS Always:
Gasmask
No Armor
C2
Ammo Pouch
Wedge (atleast 1)

Coop TSS Changeable:
FLash Launcher or 9mm Silenced
Cobra or Glock
Cs Nade or Flashbang
Pepperspray or mirror

VIP/BS/S&G Loaudout:
9 mm Silenced
Glock

CS Nade
Flashbang
Stinger
Pepperspray X2

Breaching Shotgun
Gasmask
Medium Armor or No Armor TSS

Matt
13-03-18, 10:11 AM
Generally I work with the same kit in coop with a few variations.

Option 1

Flash or gas launcher
9mm fmj sidearm

Ammo pouch
One sting
Pepperspray
Wedge
Optiwand

Option 2

LL shotgun
9mm fmj launcher

Fb or gas x2
Pepper spray
Wedge
Opti

I am a less lethal player normally, my reasoning is the challenge.



Sent from my SM-G925F using Tapatalk

KeeRIeS
16-03-18, 10:56 PM
9mm Silenced
Taser

2x flash 1x gas / 3x flash / 3x gas
wedge
opti

helmet/gas mask
light armor or in TSS no armor

C2 - always

Nicoleise
17-03-18, 02:24 PM
I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.

What he said. ^ :)

I use that also to manage the difficulty. So if I'm playing alone, I'll generally be more inclined to use a LTL primary and a lethal secondary. If I have teammates though, I prefer the 9mm (non-silenced) and a taser secondary.

I usually bring an OptiWand and four grenades of either flash or CS. I might bring the occasional wedge.

I never (unless ordered) bring stinger grenades or pepperspray. Like with your "hmmm-tactics" I dislike pepperspray in part for making some situations too easy, but then also because I feel it's an odd move to make. Entering a building with armed suspects, armed with guns that you've drawn and made ready. Then randomly switch to a fairly soft type of force for no apparent reason, knowing in full that half the building is still filled with armed suspects that could walk through the door at any moment.

Black
17-03-18, 02:31 PM
I'm almost always the fatty with heavy damage output.

In coop, I'm able to take hits and increase my options for making an arrest instead of having no choice and shoot to kill (although, if I have to, I will take out suspects with deadly precision).

In PVP, the damage absorption allows me to counter-attack and eliminate opponents even if they get the first shot. The lowered movement speed does limit some tactical options I have in the field, but that just means I have to plan ahead a bit more and consider my positioning carefully.

In COOP, I bring a varied set of tactical gear, while in PVP I prefer some more utility to throw at my enemies. (Of course, in COOP I adapt to whatever tactic we're discussing as a team, but this is my preferred kit.)

You'll notice that even in PVP, I'll always bring a non-leathal weapon. After all, even if a bullet is a perfectly acceptable solution, it is just so much more fun to actually arrest your opponents, knowing they have to just sit there and watch it happen, feeling utterly defeated. http://forum.advancedcombatclan.nl/Smileys/sarcasmics/evil.gif

For COOP:
Colt M4A1 Carbine, either FMJ or JHP based on whether mission briefing indicates armoured suspects.
Taser Stun Gun
2x Flashbang, 1x Pepper Spray, 1x Door Wedge, 1x Optiwand
C2 Explosives
Helmet & Heavy Armor

For PVP:
Colt M4A1 Carbine, either FMJ or JHP based on expected armor on opponents.
Taser Stun Gun
2x Flashbang, 2x Stinger, 1x Pepper Spray
C2 Explosives
Helmet & Heavy Armor