Go Back   Special Operations Group > Community Forums > Games

Notices

Games Discuss anything relating to games

Reply
 
Thread Tools Display Modes
Old 12-03-18, 10:47 PM   #1
SAS_Random
Community Member

SAS_Random's community rank display

 
SAS_Random's Avatar


 

Join Date: Mar 2018
Last Online: 12-03-24 02:35 AM

Total Donations: £0

Posts: 130

SAS_Random is from Boston, United States SAS_Random is Male
Default What's Your Favorite SWAT4 Kit?

Helmet, No Armor
Breaching Shotgun
UMP45, FMJ on Automatic
1911 JHP
Flash Bangs x3
CS x1
Door Wedge x1

If alone, I take C2 and drop the wedge to add an extra flash or gas.

I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.

Anyway, there's a glimpse into my "Random" Thoughts on kit selection.
__________________
SAS_Random
Lt.Col 22nd SAS Elite Virtual Regiment
Commanding Officer--Retired
SAS_Random is offline   Reply With Quote
Old 13-03-18, 05:26 AM   #2
Biodome
Group Inactive Member
Community Sponsor

Biodome's community rank display

 
Biodome's Avatar


 

Join Date: Jan 2018
Last Online: 11-06-22 09:35 PM

Total Donations: £25 (16/29)

Posts: 154

Biodome is from Oslo, Norway Biodome is Male
Default

Quote:
Originally Posted by SAS_Random View Post
I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.
I use similar reasoning myself. Though last night we went full less lethal just to try for a few 100s. (I think SpyInBlack has a screenshot of how that went )

My standard equipment for Co-op is this:
Primary: Silenced MP5 in burst mode
Secondary: Tazer
Tactical: 3x Flashbangs/CS Gas (depending on the map, I may vary the quantity of Flashes/CS), 1x Optiwand, 1x Door Wedge.
Breaching: C2 charge
Armour: Helmet/Gas mask (depending on the map), light armour.
Biodome is offline   Reply With Quote
Old 13-03-18, 07:14 AM   #3
Orion
Community Member
Former |SOG| Member
Community Sponsor

Orion's community rank display

 
Orion's Avatar


 

Join Date: Jan 2018
Last Online: 12-09-22 07:35 AM

Total Donations: £25 (15/29)

Posts: 192

Orion is from Maardu, Estonia Orion is Male
Default

Nice thread

Using Vip loadout as following

Mp5 SD
9mm FMJ

2 Stings
1 flash
1 gas
PepperSpray

Gasmask
Heavy armor

This kit is what I think works best for me as you can work from distance and at same time rush to vip

Recently got into coop mode and found my kit

M4 super shotgun with Buckshot
9mm with FMJ

3 flash
PepperSpray
wedge/flash

Helmet
Heavy armor

Different kit compared to vip but since here you playing against AI that is not that smart, but sometimes have quicker reaction to shoot. Ill better go with headprotection and flashes to blind them while clearing rooms. As flash works against any AI in this game. SemiAutomatic shotgun is so effective that I fell in love with it
Orion is offline   Reply With Quote
Old 13-03-18, 07:46 AM   #4
Ninwes
Community Manager
Top 5 Community Sponsor

Ninwes's community rank display

 
Ninwes's Avatar


 

Join Date: Jan 2018
Last Online: Yesterday 06:00 AM

Total Donations: £225 (4/29)

Ninwes is a top donator with the Silver medal

Posts: 419

Ninwes is from Europe Ninwes is Male
Default

For me it's dependable on the sittuation

Coop Always:
Gasmask
Medium Armor
C2
Wedge (atleast 1)

Coop Changeable:
Beanshotty or 9mm Silenced
Glock or Taser
CS Nade or Flashbang
Pepperspray or Mirror

Coop TSS Always:
Gasmask
No Armor
C2
Ammo Pouch
Wedge (atleast 1)

Coop TSS Changeable:
FLash Launcher or 9mm Silenced
Cobra or Glock
Cs Nade or Flashbang
Pepperspray or mirror

VIP/BS/S&G Loaudout:
9 mm Silenced
Glock

CS Nade
Flashbang
Stinger
Pepperspray X2

Breaching Shotgun
Gasmask
Medium Armor or No Armor TSS
Ninwes is offline   Reply With Quote
Old 13-03-18, 10:11 AM   #5
Matt
Community Founder
Top 5 Community Sponsor

Matt's community rank display

 
Matt's Avatar


 

Join Date: Jan 2018
Last Online: 13-04-24 07:52 AM

Total Donations: £299 (2/29)

Matt is a top donator with the Gold medal

Posts: 859

Matt is from Rugby, United Kingdom Matt is Male
Default

Generally I work with the same kit in coop with a few variations.

Option 1

Flash or gas launcher
9mm fmj sidearm

Ammo pouch
One sting
Pepperspray
Wedge
Optiwand

Option 2

LL shotgun
9mm fmj launcher

Fb or gas x2
Pepper spray
Wedge
Opti

I am a less lethal player normally, my reasoning is the challenge.



Sent from my SM-G925F using Tapatalk
__________________

|SOG|Matt
Group Founder
Matt is offline   Reply With Quote
Old 16-03-18, 10:56 PM   #6
KeeRIeS
Group Senior Member
Social Media Manager
Community Sponsor

KeeRIeS's community rank display

 
KeeRIeS's Avatar


 

Join Date: Jan 2018
Last Online: 06-09-22 01:31 PM

Total Donations: £11 (17/29)

Posts: 297

KeeRIeS is from Wrzesnia, Poland KeeRIeS is Male
Default

9mm Silenced
Taser

2x flash 1x gas / 3x flash / 3x gas
wedge
opti

helmet/gas mask
light armor or in TSS no armor

C2 - always
KeeRIeS is offline   Reply With Quote
Old 17-03-18, 02:24 PM   #7
Nicoleise
Group Manager
Discord Server Manager

Nicoleise's community rank display

 
Nicoleise's Avatar


 

Join Date: Jan 2018
Last Online: 14-05-20 06:42 AM

Total Donations: £0

Posts: 166

Nicoleise is from Denmark Nicoleise is Male
Default

Quote:
Originally Posted by SAS_Random View Post
I prefer to take lethal weapons, not because I'm happier killing Tangos, but because it's more challenging to manage your shoot/no shoot situations. Using less lethal takes out much of the fun because it can be used indiscriminately without fear of penalty.
What he said. ^

I use that also to manage the difficulty. So if I'm playing alone, I'll generally be more inclined to use a LTL primary and a lethal secondary. If I have teammates though, I prefer the 9mm (non-silenced) and a taser secondary.

I usually bring an OptiWand and four grenades of either flash or CS. I might bring the occasional wedge.

I never (unless ordered) bring stinger grenades or pepperspray. Like with your "hmmm-tactics" I dislike pepperspray in part for making some situations too easy, but then also because I feel it's an odd move to make. Entering a building with armed suspects, armed with guns that you've drawn and made ready. Then randomly switch to a fairly soft type of force for no apparent reason, knowing in full that half the building is still filled with armed suspects that could walk through the door at any moment.
Nicoleise is offline   Reply With Quote
Old 17-03-18, 02:31 PM   #8
Black
Community VIP
Top 5 Community Sponsor

Black's community rank display

 
Black's Avatar
 

Join Date: Feb 2018
Last Online: 09-04-24 08:40 PM

Total Donations: £125 (5/29)

Black is a top donator with the Silver medal

Posts: 77

Black is from Enschede, Netherlands Black is Male
Default

I'm almost always the fatty with heavy damage output.

In coop, I'm able to take hits and increase my options for making an arrest instead of having no choice and shoot to kill (although, if I have to, I will take out suspects with deadly precision).

In PVP, the damage absorption allows me to counter-attack and eliminate opponents even if they get the first shot. The lowered movement speed does limit some tactical options I have in the field, but that just means I have to plan ahead a bit more and consider my positioning carefully.

In COOP, I bring a varied set of tactical gear, while in PVP I prefer some more utility to throw at my enemies. (Of course, in COOP I adapt to whatever tactic we're discussing as a team, but this is my preferred kit.)

You'll notice that even in PVP, I'll always bring a non-leathal weapon. After all, even if a bullet is a perfectly acceptable solution, it is just so much more fun to actually arrest your opponents, knowing they have to just sit there and watch it happen, feeling utterly defeated.

For COOP:
Colt M4A1 Carbine, either FMJ or JHP based on whether mission briefing indicates armoured suspects.
Taser Stun Gun
2x Flashbang, 1x Pepper Spray, 1x Door Wedge, 1x Optiwand
C2 Explosives
Helmet & Heavy Armor

For PVP:
Colt M4A1 Carbine, either FMJ or JHP based on expected armor on opponents.
Taser Stun Gun
2x Flashbang, 2x Stinger, 1x Pepper Spray
C2 Explosives
Helmet & Heavy Armor
__________________
- Black > Home - [ACC] - Steam
«War does not determine who is right, but who is left.»
Black is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Special Operations Group